Services / Virtual reality

VR Development
Studio

Custom virtual reality experiences for Meta Quest, training, brands, culture and industry.

Swimming Pool VR / Leandro Erlich
What we do

Your idea.
A world to step into.

Studio Soup designs and develops custom VR experiences, from the first concept and playable prototype to production, testing and deployment.

A virtual reality studio based in Buenos Aires, working globally. We bring interaction design, real-time 3D and development together for teams building training tools, brand experiences, cultural installations and educational worlds.

Tell us what you have in mind
Capabilities

Built around
your project.

The audience, the hardware and the setting shape what we build.

Custom VR Development

Bespoke interactions, environments and experiences, shaped around your brief.

Meta Quest Development

Standalone VR with interaction design and performance built for the headset.

VR Training & Simulation

Hands-on scenarios for practicing procedures in a controlled virtual environment.

Multiplayer & Shared VR

Connected experiences that let people explore and interact together.

Immersive Brand Experiences

Interactive worlds for brand stories, live events and audience participation.

Unity / Unreal

Real-time development, 3D production and optimization for the chosen platform.

Selected work

Different worlds.
Same curiosity.

ABAC virtual training environment with industrial equipment, valves and a safety helmet.

ABAC

VR Training & Simulation / Meta Quest

Industrial procedure training for oil & gas. Built in Unity for Meta Quest, with hands-on equipment interaction and repeatable scenarios.

Astropark virtual astronomy world with planets and an astronaut character.

Astropark

Educational VR / Meta Quest

An interactive astronomy experience that invites people to explore scientific ideas through play.

Underwater virtual swimming pool with a staircase and rippling light.

Swimming Pool VR

Art & Culture / Leandro Erlich

A VR art installation combining a virtual environment with a physical staircase, created in collaboration with Leandro Erlich and his studio.

Forms VR geometric shapes and virtual reality controllers.

Inner Forms

Forms VR / Creative VR & Mixed Reality

An interactive space to create, explore and relax through playful geometric forms, with VR and mixed reality modes.

Explore all projects
How we work

From first idea
to headset.

A clear process, with room to test, learn and refine.

  1. Concept

    Define the audience, goal, use context and platform. Agree on a practical scope together.

  2. Prototype

    Make the core interaction playable early. Test the idea inside the headset before full production.

  3. Development

    Build the experience, bringing real-time environments, interactions and content together.

  4. Testing

    Refine usability, comfort and performance on the target hardware and in the intended setting.

  5. Deployment & support

    Prepare the release and handover, with rollout and ongoing support planned around your project.

FAQ

Before we
get started.

Do you develop custom VR experiences?

Yes. We design and develop VR around your goals, audience and use context, from a first concept or prototype to a complete experience. Share your brief, or start with the problem you want to solve.

Do you develop for Meta Quest?

Yes. Meta Quest development is part of our work, including ABAC and Astropark. We plan the interaction, visual detail and performance around the target headset and how the experience will be used.

Can you build VR training and simulations?

Yes. We create interactive training scenarios for practicing procedures in a controlled virtual setting. ABAC is an example of our work in industrial VR training for oil & gas.

Can an experience support multiple users?

Yes. We can scope multiplayer and shared VR experiences. The setup depends on whether users are remote or in the same physical space, the number of participants, the hardware and the available network.

How do you define the scope, timeline and budget?

We start with the goal, audience, target hardware, content, interactions and any launch date. A prototype can help resolve unknowns before full production. We then propose a scope, milestones and an estimate based on those requirements.

Let's build together

Tell us what you want to build, who it is for and when you need it. An early idea is a good place to start.